Using Artificial Intelligence-informed Experience-Based Co-Design (AI-EBCD) to create a virtual reality-based mindfulness application to reduce diabetes distress: protocol for a mixed-methods feasibility study.

Shraboni Ghosal, Emma Stanmore*, Jackie Sturt, Angeliki Bogosian, David Woodcock, Mengying Zhang, Nicola Milne, Womba Musumadi Mubita, Glenn Robert, Siobhán O’Connor

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

Abstract

Introduction
People with type 2 diabetes can experience diabetes distress which can negatively affect health outcomes. Non-pharmacological interventions such as mindfulness can help address diabetes distress. However, face-to-face programmes can be constrained by cost, poor accessibility and lack of availability. Mobile apps for mindfulness may overcome these issues but evidence of their effectiveness is limited, and some have poor interface design with basic visualisations and feedback.

Methods and analysis
Our study will explore using virtual reality (VR) as an immersive and interactive technology that could support mindfulness practice to help reduce diabetes distress. We will use a mixed-methods design to pilot a new co-design process called Artificial Intelligence-informed Experience-Based Co-Design. Phase 1 will identify and evaluate existing VR mindfulness apps, followed by interviews with mindfulness experts to gain their perspectives on practising mindfulness in virtual settings. This will be followed by a participatory design phase with a series of five co-design workshops where adults with type 2 diabetes will (1) discuss diabetes distress and learn about mindfulness, (2) evaluate commercially available VR mindfulness apps, (3) employ artistic methods to produce a personalised mindfulness experience, (4) create digital content for a virtual mindfulness experience via generative artificial intelligence tools and (5) prioritise key design features, functionality and content for a tailored VR mindfulness app. The final phase will focus on developing a bespoke VR mindfulness app and evaluating it with adults with type 2 diabetes using interviews, questionnaires and VR app analytics to determine if the new digital mental health intervention can help reduce diabetes distress and improve quality of life.
Original languageEnglish
JournalBMJ Open
Volume14
Issue number11
DOIs
Publication statusPublished - 28 Nov 2024

Keywords

  • Virtual Reality (VR)
  • Diabetes
  • Mindfulness
  • Co-design

Research Beacons, Institutes and Platforms

  • Healthier Futures
  • Christabel Pankhurst Institute

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