Virtual reality anatomy: Is it comparable with traditional methods in the teaching of human forearm musculoskeletal anatomy?

Anthony M. Codd, Bipasha Choudhury

    Research output: Contribution to journalArticlepeer-review

    Abstract

    The use of cadavers to teach anatomy is well established, but limitations with this approach have led to the introduction of alternative teaching methods. One such method is the use of three-dimensional virtual reality computer models. An interactive, three-dimensional computer model of human forearm anterior compartment musculoskeletal anatomy was produced using the open source 3D imaging program "Blender." The aim was to evaluate the use of 3D virtual reality when compared with traditional anatomy teaching methods. Three groups were identified from the University of Manchester second year Human Anatomy Research Skills Module class: a "control" group (no prior knowledge of forearm anatomy), a "traditional methods" group (taught using dissection and textbooks), and a "model" group (taught solely using e-resource). The groups were assessed on anatomy of the forearm by a ten question practical examination. ANOVA analysis showed the model group mean test score to be significantly higher than the control group (mean 7.25 vs. 1.46, P <0.001) and not significantly different to the traditional methods group (mean 6.87, P > 0.5). Feedback from all users of the e-resource was positive. Virtual reality anatomy learning can be used to compliment traditional teaching methods effectively. © 2011 American Association of Anatomists.
    Original languageEnglish
    Pages (from-to)119-125
    Number of pages6
    JournalAnatomical Sciences Education
    Volume4
    Issue number3
    DOIs
    Publication statusPublished - May 2011

    Keywords

    • 3D models
    • Anatomy
    • CAL
    • Computer-assisted learning
    • Dissection
    • E-learning
    • Gross anatomy education
    • Teaching
    • Virtual reality

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