Visualisation of blockplay in early childhood

A. Albin-Clark, T. L J Howard, B. Anderson

    Research output: Chapter in Book/Conference proceedingConference contributionpeer-review

    Abstract

    Observation of young children is common in educational settings. For trainee practitioners however, access to children is infrequent, and even then, only small amounts of observable activity can be captured. We have developed a cross-platform software application to support observations made by pedagogical practitioners. Our system combines game-oriented technology: 3D graphics, animation, physics and classical game artificial intelligence. The stages of blockplay are used to represent the physical play of characters, and social play stages and egocentrism define their behaviour. We present the graphical side of the system including visualisations options that expose the underlying functionality. The prototype system - Observation - which we believe is the first to employ 3D interactive computer graphics for visualising early childhood play, is available for download and evaluation. © The Eurographics Association 2011.
    Original languageEnglish
    Title of host publicationTheory and Practice of Computer Graphics 2011, TPCG 2011 - Eurographics UK Chapter Proceedings|Theory Pract. Comput. Graph., TPCG - Eurographics UK Chapter Proc.
    Pages53-60
    Number of pages7
    DOIs
    Publication statusPublished - 2011
    Event9th Theory and Practice of Computer Graphics Conference, TPCG 2011 - Warwick
    Duration: 1 Jul 2011 → …

    Conference

    Conference9th Theory and Practice of Computer Graphics Conference, TPCG 2011
    CityWarwick
    Period1/07/11 → …

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