Abstract
Observation of young children is common in educational settings. For trainee practitioners however, access to children is infrequent, and even then, only small amounts of observable activity can be captured. We have developed a cross-platform software application to support observations made by pedagogical practitioners. Our system combines game-oriented technology: 3D graphics, animation, physics and classical game artificial intelligence. The stages of blockplay are used to represent the physical play of characters, and social play stages and egocentrism define their behaviour. We present the graphical side of the system including visualisations options that expose the underlying functionality. The prototype system - Observation - which we believe is the first to employ 3D interactive computer graphics for visualising early childhood play, is available for download and evaluation. © The Eurographics Association 2011.
Original language | English |
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Title of host publication | Theory and Practice of Computer Graphics 2011, TPCG 2011 - Eurographics UK Chapter Proceedings|Theory Pract. Comput. Graph., TPCG - Eurographics UK Chapter Proc. |
Pages | 53-60 |
Number of pages | 7 |
DOIs | |
Publication status | Published - 2011 |
Event | 9th Theory and Practice of Computer Graphics Conference, TPCG 2011 - Warwick Duration: 1 Jul 2011 → … |
Conference
Conference | 9th Theory and Practice of Computer Graphics Conference, TPCG 2011 |
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City | Warwick |
Period | 1/07/11 → … |